Back Pocket Apps: Let’s Reconsider the Wireframe

Charles feels like he has mobile apps for everything in his life. He’s tired of having to launch apps to do mundane things. He’d like to talk to people face-to-face instead of looking at his smartphone’s screen. He’d like to take advantage of the latest technology without needing to hunch over his mobile device. He wonders: can this powerful computer in my pocket make my life easier, instead of giving me more to do?

Familiar and fantastic starting points — like qualitative and quantitative research, historical references, and subject matter interviews — help UX designers to discover unique problems for a specific set of target customers. Then, a sketch of a screen becomes the go-to generic starting point to hopefully accomplish these three things:

The sandbox.

A common sandbox for an app designer.

  • Create the most elegant solution possible
  • Make a distinctive digital product
  • Be useful on a regular basis

Not easy. A designer who cares about a great experience may be blinded from a better solution by thinking in terms of screens, rather than considering the user’s typical process.

The plague of pixel constraints

Creating a new, unique and great experience from this canvas is possible, but drawing screen-based solutions has inherent challenges. Removing the phone from pocket or purse, logging in, finding and launching the app, dealing with passwords, menus, navigation, and other hurdles of mobile operating systems shepherds a less elegant experience.

Starting from the same pixel constraints as the competition will also likely lead to expected and repeated solutions despite being however spruced up by trendy and exhausted animation sequences like a parallax scroll, Helvetica-induced visual design, and interaction patterns like the use of the navigational hamburger that all make the product feel more contemporary, but do not create genuinely different experiences from competitors.

The hamburger icon.

I’m the sexy rounded rectangle hamburger man with all the things you really need buried inside!

And the app from this starting point will likely need to be reliant on the never-ending annoyance of buzzes, beeps, and vibrations to encourage repeated usage. Kleiner Perkins Caufield & Byers (KPCB) already estimates that we tend to check our phones 150 times a day. In an international poll taken by Time magazine, 1 in 4 people check their phone “every 30 minutes, 1 in 5 people every 10 minutes.” Not to mention, Phantom Vibration Syndrome (PVS) and Ringxiety — thinking your phone is buzzing and beeping when it’s not — already impacts more than 90% of college students.

An Alternate View

Here’s a different constraint: a phone in a pocket.

Moves app

Above, the imagery implies a different sandbox for solving problems with the phone, one where the goal is to keeping your phone in your pocket. The Back Pocket App, a low-hanging fruit of a post graphical user interface heavy world. This is the app icon from the original Moves app that sadly has been ditched, but incredibly through passé skeuomorphism could symbolize a next generation of mobile app aspiration: it works best while in your pocket.

Imagine an app that doesn’t need buzzes and beeps. The primary experience is not a screen-based digital interface. It surprises and delights users without taking them away from friends, family, and time for the things they actually care about. It takes advantage of the powerful computer in the customer’s pocket. Instead of using the similar WIMP-based patterns as GUIs from thirty years ago, it empowers things like sensor and radio technologies, already built into the phone.

With this more unique sandbox, the future possibilities are far wider.

The founders of Lockitron, a company specializing in keyless entry, is one team that has successfully moved from the old mindset to the new one. The Wall Street Journal once reported that a British insurance company survey found the average adult in the UK “misplaces nine items a day,” and that people are “most frustrated at losing their house keys.” Lockitron set out to solve this problem. Wired raved: “Unlock Your Home With Your Cellphone.”

But while it sounded exciting, the actual solution required a special deadbolt replacement, and because of the initial pixel sandbox, the solution then asked users to drown an everyday action in cumbersome, screen-based thinking that was really no better than the old lock and key. Users now had to:

  1. Walk up to my apartment door.
  2. Pull my smartphone out.
  3. Wake up my phone.
  4. Slide to unlock.
  5. Enter passcode.
  6. Exit last opened app.
  7. Exit last opened group.
  8. Swipe through a sea of icons, searching for the app.
  9. Tap the app icon.
  10. Wait for the app to load.
  11. Tap the unlock button.
  12. Physically open their apartment door.
Screenbased thinking.

A year later, the Lockitron team redesigned with a refreshingly new kind of UX.

The first major change was with their custom deadbolt. They got rid of it. Instead, they made a cover that goes over the user’s existing lock, embracing their current set up.

More impressively, they also thought beyond screens, embraced the user’s environment and eliminated the need for the user to remove his phone from his pocket. The app still needs to be initially downloaded and installed on a smartphone, but once it’s set up, the smartphone can remain in its rightful place: a rectangular bump in the user’s pocket.

Using Bluetooth technology, the second generation Lockitron app enabled the phone to speak directly to the deadbolt without an explicit digital interaction. So when the user is at his front door, Lockitron welcomes him home smoothly, without so much as a pause or a tap. Their app doesn’t thrive off addiction; it creates customer satisfaction by actually making the unlocking process easier. The process is now:

  1. Walk up to my apartment door.
  2. Physically open my apartment door.
Screenless thinking.

Their second generation Lockitron raised $ 2.2 million on the crowdfunding site Kickstarter from potential customers. Pretty good for a door lock.

Screen comparison.

Next Steps

Thinking beyond screens isn’t applicable to every kind of problem, but when it is possible, it can illuminate a path of unforeseen delight for customers. Consider the following four tips in building your next app, all of which follow the principle “Embrace typical processes instead of screens”:

  • Start with an understanding of the user’s typical process.
    Observe users in the environment(s) in which they will likely be undergoing the task or encountering the problem. This helps us to design a system around their typical process considering their real-world settings as the constraint (instead of a pixel box).
  • Look for what triggers might indicate a problem we can help solve.
    By understanding the customer’s typical processes, we may discover that something simple — like you’re standing outside your apartment door — can indicate the need for your service to help solve a problem. For more complex solutions, a combination of triggers may be necessary to be able to provide enough confidence for a system to undertake an action. Perhaps a phone could have confidence a user is sleeping only with the correct combination of time of day, day of the week, location, and phone inactivity; and hence sets an alarm eight hours from that point.
  • Get familiar with smartphone technologies beyond pixel dimensions.
    Smartphone technology is changing rapidly. As designers, we need to know what sensor technologies, radios, and other forms of machine input are available on the latest phone. Here’s a quick guide to get started.
  • Get comfortable with usability patterns of physical experiences.
    Like Apple, Google, and Microsoft have popularized certain low-bar digital patterns, things like automatically sliding doors, escalators, and elevators have popularized some expectations in the physical world. Start observing and collecting those key moments of good industrial design.

To learn more about out-of-the-box thinking, alternative methodologies, and a different way of looking at how to make technological solutions, grab a copy of the book The Best Interface is No Interface.

The post above is original content derived from the thinking in the proactive new book, The Best Interface is No Interface, which discusses user experiences beyond screens.

The post Back Pocket Apps: Let’s Reconsider the Wireframe appeared first on UX Booth.

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Over 5 million Raspberry Pis have been sold

How big of a phenomenon is the Raspberry Pi? The charity organization behind the tiny, low-cost computer announced this morning that over 5 million Pis have now been sold. The original Pi went on sale about three years ago next week, so 5 million is a pretty huge milestone to hit in that short period of time. The organization boasts that this figure appears to make it “the biggest selling UK computer manufacturer ever,” though you wouldn’t be wrong to take issue with its comparison: Pi is selling $ 20 to $ 35 computers — not machines that you’re going to use for serious productivity for a few years.

Still, that’s not a knock on any of the Pis. They’re surprisingly capable machines at just $ 35, especially following the introduction of a…

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10 Most Prevalent Myths in Web Designing

When it comes to aesthetics people have different perceptions and misconceptions. Same is with web designing, as it is a form of art and art certainly comes with misconceptions.

10 Most Prevalent Myths in Web Designing

Perhaps, after quite a lot of analysis web designers have reached to a consensus that the Consumerization of web development is the ‘ne plus ultra’ for success in web design.

We have seen its positive impact on business and it can also be seen in the graph mentioned below.

Impact of Consumerization of IT on business.

This was the upper crust of the web designing with which everyone do agree but speaking of the inner intricacies in web designing there are various misconceptions which still have strong roots. In this article we will discuss them and try to understand the discipline of web designing more clearly.

1. Intermixing designing terms

The biggest myth in the industry is that designers fail to understand the difference between the terms called as user experience, service design and customer experience.

Intermixing designing terms

User Experience

Being into designing from quite sometime, I figured out the difference between the basic designing terms. User experience primarily focuses on the design pattern and implementation of a single customer touch point. The main aim is to make the touch point more intuitive. In a website and mobile app, a touch point means the experiences and they can occur in the form of paper invoice, kiosk or interactive voice responder. There are times when people perceive touch point as channels, such as a website or an in-store, where in a touch point is the single point of interaction. The firms use them to provide their customer an optimal experience with its products and services. It definitely works on user’s behavior with minimizing the time and efforts for a task.


In order to create good user experience the users need to have different competencies. User research and analytics, interaction design, information architecture, content strategy, visual design and front-end developers are the requisites of a strong team for creating a good user experience website.

Customer Experience

On the other hand customer experience aims to design and place the touch points aptly throughout the entire journey of the users. However, the customers can not differentiate between a touch point and a channel; all they need is a flawless experience. Thus, in order to accomplish this we need to see that how they hop form one touch point to another. So, you need to craft brilliantly what each of the touch point do. Thus, omni-channel experiences can allow customers to help them to sway through the website using their preferred path.

Be consistent!

All your earnest efforts in creating a good user experience will be futile if you break your consistency at any point. Any misleading advertisement or communication can be very dangerous.

2. Understanding Service design

Like customer experience, service design also aims to improve and innovate new online service experience. It is a multidisciplinary approach which amalgamates the user experience, design methodologies and operational model design tools and techniques. It aims to connect the journey across all the touch points and channels and not only for the customers but also for the organizations perspective.

This process seeks the organization to break into the information silos in order to enhance their business model, operations and strategies. It functions like a backstage support staff which help to deliver optimal front stage performance.

Understanding Service design

Skill Sets

A service designer has to don a bigger hat which can cover up the strategy, research and design. It is not just it because at times he needs to connect the engineering and architecture.

3. User Experience is not is not a user interface design

The founder and principal at Kicker Studio, feels that it is very common to consider the design being merely an ornament. Dan Saffer says, “I’ve had clients tell me not to worry about what their strategy is,” he adds, “because why would a designer care about that? UX is more than just skin deep.”

Mixing up the “user experience” with “user interface” seem to be a very common. This is because it has a major contribution in generating a good user experience while going through the products and services online. I know it can be quite a riddle at times, but one can easily solve it if he gets to understand the clue. So, you need to understand these different terms.

“Interface is a component of user experience, but there’s much more,” said Peter Merholz, founding partner and president of Adaptive Path. Christian Crumlish, curator of the Yahoo! Design Pattern Library. Furthermore, he elucidates design as, “isn’t about cosmetics, pixel-pushing, and button placement. It’s holistic and it’s everyone’s concern, not just the realm of ‘artistic’ types.”

4. User Experience is not a step in the process

The most lingering myth about user experience is that it is merely a step in the complete process. However, we need to understand that the complete essence of the project is the user experience and it is the only thing which helps the user to distinguish among the websites. And in order to do this we need to keep on regulating and refreshing our process. To do that we need a flexible module where something new can be easily accommodated.

According to Dan Brown, co-founder and principal at EightShapes , “Most [clients] expect experience design to be a discrete activity, solving all their problems with a single functional specification or a single research study. It must be an ongoing effort, a process of continually learning about users, responding to their behaviors, and evolving the product or service.”

“User experience design isn’t a checkbox,” adds Liz Danzico, an leading user experience consultant and chairperson of the new MFA in Interaction Design program at the School of Visual Arts. “You don’t do it and then move on. It needs to be integrated into everything you do.”

5. User Experience is not about technology

User experience is not remotely related to technology. Categorizing user experience on the basis of technological skill set would be very unfair as in this tech savvy time period where we can find erudite work force very easily. So, creating a good user experience is something independent from the technology. In the words of says Mario Bourque, manager of information architecture and content management at Trapeze Group, “It’s about how we live. It’s about everything we do; it surrounds us.”

“User experience design is not limited to the confines of the computer. It doesn’t even need a screen,” contends Bill DeRouchey, director of interaction design at Ziba Design. “User experience is any interaction with any product, any artifact, any system.”

6. Usability is not just a synecdoche for user experience

Now, in this time we need to go beyond just providing the usability and user engagement. In order to get to people change their perceptions we should generate a need for the stuff which we are selling.”People often think that [UX design] is a way to make products that suck into products that don’t suck by dedicating resources to the product’s design,” articulates Chris Fahey, founding partner and principal of Behavior.

We know that usability is imperative, but while focusing much on competence the designers tend to lose the importance of user experience. This also comprises of various behavioral responses of the user towards your online store. Simple things are easy to use but are not all the time appealing enough to attract the users. However, it can also be taken that users might not interact with the appealing things. Usability is not just a synecdoche for user experience. A smooth user experience is something which is required, available, reliable, findable, and extremely valuable.

7. Page size defines user experience

Web page size has been a great discussion in terms of user experience. Designers have this perception that lengthy web pages decreases the bounce rate. They might think that a long web page will make the users stick to the website and this argument sounds quite different to the latest parallax web page trend. However, it can be seen that the web page sizes are growing with the passage of time.

Page size defines user experience

So, the long and short of this is that people propose different argument based on their encountered experience. However, as a business developer it is your duty to find out which argument suits your business requirement.

Another biggest misconception of user experience is that it is “U” centric. We all know that there is a business motive which needs to be fulfilled while designing our business website. Although, it is designed for the users, but it is not always that we can put forth users of our business motives. Thus, we need to satiate the needs of the users and simultaneously not to forget our business motives. As a user experience designer you need to balance between both the business needs efficiently. Providing a good user experience and not sideling the business needs is what we need to do.

8. It all means the same

You will certainly go to an ENT (ear, nose and throat) specialist and not to an orthopaedic in case of an ear problem. Similarly, you need to know that there are also different specialist for your user interface design. Well in order to suffice this we have renowned publisher of books on designing user experience, Louis Rosenfeld, publisher at Rosenfeld Media and also the co-author of the book Information Architecture for the World Wide Web who also opines the same.

Web designing in today’s world is a challenge and it needs synthesis of varied design proficiency. Modern web designing needs inputs from people from different expertise who have hands on experience in building good web designs. Even after the rise of the technology, various companies are still oblivious of the fact that terms like user experience architect, information architect, usability engineer, design analyst, interaction designer and many more such designations do not means the same. These are merely nebulous titles for them which means the same to them.

However, in order to edge out the competing we have different post for people who specialize in different process in the designing. Some focus on mental models such as Indi Young, web forms, usability testing or focused activity.

9. You just need to know your business

Designing is not just as easy as we think it is. This might sound easier as you might be knowing your business thoroughly, but this doesn’t makes the complete process a cake walk. Running with this notion that there is only one single way to craft a successful website and that is to understand the business; is just a sheer misconception among the designers and clients.

Another major trap which engulfs a lot of companies is that they are also the end users. According to Erin Malone, principal at Tangible UX, programmers and managers run with the view that they will create the experience after they build the project. The UX designers are struck in the middle position where they try to explain the developers and the business executives that why do they follow the practices and how positively it will helps in their business gains.

You just need to know your business

Making random assumptions about people such as their behaviors and what they expect will not give you the finest results. You need to spend some time to derive a conclusion out of the big data analysis and then speculate about users and their needs. After this you need to draft the complete strategy which can make them tick and then certainly all these efforts will culminate into something fruitful.

10. Reading articles will help sway through

If you think that reading articles about developing a good user experience can help you to develop an optimal web design then you are highly mistaken. You might not drastically fail but success on a larger scale is impossible, though. So, start your analysis now.

In this cut throat competitive world where users bank on web solutions creating a highly reliable and engaging solution for them is certainly what is required. A good designing experience can certainly help out in developing some of the sublime solutions which users actually need. We also need to keep in mind that we do not have to confuse or irritate the users with a complex design, after all we are building the solution for a problem, not a problem itself.

Please do share your valuable comments.

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Interview: Paul O’Neill of Levi’s Vintage Clothing: We speak with the sublabel’s Senior Designer on selecting pieces for reproduction, finding inspiration in music and his favorite 501s

Interview: Paul O'Neill of Levi's Vintage Clothing

As the originator of the classic American blue jean, Levi’s is a brand built on quality and function with a steady vision of the past, present and future of apparel. Though our sights are most often focused forward, towards the latest in innovation……

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30 CSS Puns That Prove Designers Have a Great Sense of Humor

The job of a web designer can be a real pain and frustrating one, but it is also a close-knit community with a healthy sense of humor. Take for instance CSS puns like this:

In fact, you probably get this universal truth even if you aren’t a designer! You can find more from this Reddit thread but for your reading pleasure, I’ve pulled 30 hilarious puns which cover jokes from daily life, movies, political subjects and more.

For more humor posts:

Welcome to the 99% club.

Rule No. 1 of married life

The only man who ever won an argument with his wife


Simplest form of ghost

When Eminem is speaking

Don’t mess with Bruce Banner

How Kim Kardashian makes the headlines

Mario’s secret

You have failed this city!

Autobots, roll out!

“Good artist steal, great artists copy”

Ikea builds table.

Lego is never built inline.

Harry Potter must know this one

For people with visual eye strain.

Pumped-up chicks

So that’s how the tower was designed

A monumental moment in history

#greatwall #madeinchina

The secret organization that is said to rule the world

How the Monarchy works

How the government works

This is why people joke about what the opposite of congress is

No wonder they don’t wear shoes

Countries with no border

countries with something like a border

Too Soon?

He wanted to pass so he did something about it

Error 404 for Planes And Ships

Classy Cannabis Cookbooks: A selection of books that look good on the shelf and offer the tastiest road to a body high

Classy Cannabis Cookbooks

As marijuana becomes legalized in more states around the United States, cooking with cannabis has taken a step towards the serious—weed brownies and “special” Rice Krispies Treats just won’t cut it anymore. Amid the vast number of questionable cookbooks……

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Obama accuses EU of attacking American tech companies because it ‘can’t compete’

Barack Obama has angered officials in Europe after suggesting that investigations by the European Union into companies like Google and Facebook were “commercially driven.” In an interview with Recode, the president claimed that European “service providers who … can’t compete with ours, are essentially trying to set up some roadblocks for our companies to operate effectively there.” The truth, however, is more nuanced than this.

“our companies have created it, expanded it, perfected it.”

Obama says: “We have owned the internet. Our companies have created it, expanded it, perfected it in ways that they can’t compete. And oftentimes what is portrayed as high-minded positions on issues sometimes is just designed to carve out some of their…

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How To Increase Your Productivity With Mailbox App

Mailbox was in beta in early 2013 and rose to huge success almost overnight. It’s waiting list had hundreds-of-thousands of people, watching the countdown timer reach you was fun! It’s marketing and product strategy was so successful that Dropbox acquired them just a month and a half after the initial beta release.

The premise of Mailbox is to “put email in its place”. While this is very subjective – everyone has different ways of dealing with email – it’s hard to ignore the overwhelmingly positive reviews of the product.

I’ve been an avid user of it since I first laid eyes on the invite-only page. I finally got my invite on April 6 2013 and I haven’t looked back since. In this article, I’ll share some of the useful features of Mailbox, as well as some of the drawbacks I’ve found.

Interacting With Emails

Mailbox stands head and shoulders above the rest in the way it allows you to interact with your emails. Only simple swipes are needed to archive, delete, defer or add an email to a list. No need to confirm the deletion, if you make a mistake, just shake your device (unless you’re using it on an iMac) to undo.

Mailbox even supports multi-touch. You can swipe three emails at once to the right to archive all three of them. It’s simple, and works remarkably well. Initially I had some doubts about the long and short swipes.

To archive, you need to swipe right. To delete, you need to do a longer swipe to the right. Seems like it would cause issues, but in my 20 months using it I’ve never mis-swiped. The long swipe kicks in about three-quarters of the way in and visual queues make everything pretty clear.

As I mentioned, deferring (swipe right) is one of the best features of Mailbox. When you defer an email, you can choose some preset times (later today, this evening, tomorrow, next week, etc.) or you can choose your own date.

Once chosen, the email disappears from your inbox on Mailbox on all your devices and also from your Gmail inbox. It is placed in a special IMAP folder and will be sent back to your inbox when the time comes.

A third option is to add an email to a list. Adding emails to lists work a lot like deferring, but the emails do not get put back in your inbox automatically. You can create any number of lists and add emails to them easily by swiping fully to the left.

Navigating The Views

At the top of your email list, Mailbox provides icons to navigate between your inbox, your deferred items and your archives. Switching back and forth is super-fast which is great if you want to take a quick peek at your upcoming deferred emails.

Swiping works in all of the views, not just the inbox. When you’re looking at your deferred emails you can swipe left to re-defer (I think I just made that up), or further left to add to a list. You can also swipe right to put it back in your inbox manually. Archived emails can be swiped right to delete or left to put them back in the inbox or defer them.

By tapping the hamburger icon, you can see a list of places to go. Spam, sent and drafts are available here as well as the lists section. While lists is a great feature, I don’t really use it to be honest. My goal with Mailbox is to minimize clutter not create it and if I start creating lists I will over-complicate things.

I usually use them to create an “Information” list. I usually only have 3-4 emails in there like upcoming flight details, hotel reservations and so on. This gives me easy access to essential information wherever I am, no searching necessary.

That brings me to another well-oiled feature: searching. I was never happy with the search in the default mail application, it never seemed to find what I was looking for. The Mailbox search works beautifully. To access the search, pull down your inbox below the top.

It seems like it searches within the cached emails first which means it brings up some results instantly. After a second or two, you see search results coming in from the server itself.

Advanced Features

Swipes can be customized to your liking. For example, if you’d rather archive by swiping to the left, no problem. Never add emails to a list? Set the long-left swipe to star/unstar messages.

One great feature is that you can set what the snooze or defer swipe does by default. You can choose to show the picker, or you can choose a preset by default. Workday start/end can also be set up which will control when you get emails deferred until tomorrow and the time until you get “later today” emails.

There are quite a few more options, I suggest cruising through the settings section of the application to get a better picture of what it can do.

The Badge Count

The app icon – on all devices – shows a count of conversations that you have in your inbox. This can be changed to show ‘1′ for new messages, but this sort of defeats the purpose. It took some getting used to since the standard behavior in other apps is to show unread messages.

However, this was exactly what I needed at least. I may well have 100 emails I’ve read, the question is, do I need to act upon them? By deferring everything I do not need to act on and keeping everything I need to act on in my inbox, I can use Mailbox as a task manager pretty effectively.

I assume that this would be an issue for some people. Unfortunately the only way around this is to either switch of the badge count or show ‘1’ for unread messages.

Mailbox On Different Devices

My biggest gripe with Mailbox was that there was no desktop version until recently. A while ago, the Android app came out which allowed our Android friends to use Mailbox, the iPad version came along as well, but the desktop version took its sweet time.

A few months ago, I received the desktop beta invite. To tell you the truth, it was a completely underwhelming experience – in a good way. Apart from interface differences due to a big difference in devices, the app is exactly the same. It looks great, it is great to use and I now have full cross-device Mailbox goodness.

One of my worries with cross-device support was that the syncing would be sluggish. Almost all apps I’ve used have had issues with good cross-device support. My favorite bad example is ‘Reminders’ which is possibly the worst application from a syncing point of view (and from a number of other views).

Thankfully, Mailbox seemed to have thought things through as syncing is perfect. It is either done behind the scenes or when you open the app. In the latter case, it takes about 3-4 seconds and you see it happening, so you know what’s going on.

The Downsides Of Mailbox

I think it’s obvious that I am a fan of Mailbox, but it does have some flaws. The biggest concern many people have is privacy and it has to be acknowledged that this is a biggie. Mailbox provides these features by standing between you and your email provider. This means that they have access to all of your email.

I think it is important to see both sides of the coin here. The reason that they can offer this service is because they do this. Sure, this does present a privacy concern but you always have the option of not using the service. I think it is important to know about this issue and make an informed decision about whether or not you want to share your emails with this company.

To many people, this is an instant red flag and they will not use the service and this is perfectly ok. Take a look at the Mailbox privacy policy (which is now the Dropbox privacy policy) and decide whether the app is for you.

The other objective issue with Mailbox is the badge count. If you want your badge count to reflect the unread message count and this is a dealbreaker, then the app is not for you.

If you’re into hardcore email organization and you have a bunch of tags and folders set up in Gmail with multiple custom rules, Mailbox is probably not for you. You could convert your work to Mailbox lists but if you rely on your rules heavily, it may wreak havoc on your workflow.


There is no doubt that mailbox is a highly focused, well written application which – if it suits your workflow – you will love.

On the other hand, it does force a specific email workflow on you which you may not like. I consider this a pro, but others may well consider this a downside. This, coupled with a privacy policy which some might consider a nightmare will put a lot of people off.

I suggest at least giving the application a try. Above all, for me, it has taken away the sense of urgency created by lots of emails in my inbox – it has given me peace of mind.

Hands On with the Teenage Engineering + Cheap Monday’s Pocket Operators: Super-fun, miniature synthesizers that look like pocket calculators for all ages and levels

Hands On with the Teenage Engineering + Cheap Monday's Pocket Operators

What happens when audio engineers and a clothing brand get together? Swedish brands Teenage Engineering and Cheap Monday broke news of a collaboration at the start of the year, generating more than a little hype about the resulting products named……

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Cool Hunting

Weekly News for Designers (N.272)

This is our popular weekly design news post where we share our favorite design related articles, resources and freebies from the past week.

You can sign-up to our awesome weekly newsletter for some more amazing articles, resources and freebies.

New Resources & Tools

Transformicons – Animated icons, symbols and buttons using SVG and CSS.
Transformicons - Animated icons, symbols and buttons using SVG and CSS

Rimg – A pure JS responsive image solution for browsers that support mediaqueries.
Rimg - A pure JS responsive image solution for browsers that support mediaqueries

Stickshift – A clean & modern SQL data interface.
Stickshift - A clean & modern SQL data interface

Tinychart – Simple, ready-to-go charts.
Tinychart - Simple, ready-to-go charts

A collection of useful .htaccess snippets, all in one place.
A collection of useful .htaccess snippets, all in one place

Web Font Load – The easiest way to install all of the Google Web Fonts on OSX.
Web Font Load - The easiest way to install all of the Google Web Fonts on OSX

A bunch of funky CSS3 toggle buttons by y Ashley Nolan.
A bunch of funky CSS3 toggle buttons by y Ashley Nolan

Plumin.js – Create and manipulate fonts using Javascript.
Plumin.js - Create and manipulate fonts using Javascript

New Learning & Reading Resources

A Simple Trick for Optimizing SVG Files by Jacob Gube.
A Simple Trick for Optimizing SVG Files by Jacob Gube

Here’s the Official Trello CSS Guide by Bobby Grace.
Here’s the Official Trello CSS Guide by Bobby Grace

Subtle Click Feedback Effects from Codrops.
Subtle Click Feedback Effects from Codrops

Make Material Design Websites with the Materialize CSS Framework from
Make Material Design Websites with the Materialize CSS Framework from

Deconstructing Dropbox's Animated Guide by Petr Tichy.
Deconstructing Dropbox's Animated Guide by Petr Tichy

Is Working Freelance Really Worth It?
Is Working Freelance Really Worth It?

Free GUI Resources Resources

Freebie: Subway, 306 pixel perfect icons optimized for mobile.
Freebie: Subway, 306 pixel perfect icons optimized for mobile

Freebie: Vicons, 60 Icons, Sketch.
Freebie: Vicons, 60 Icons, Sketch

Freebie: 20 Free Wood Backgrounds.
Freebie: 20 Free Wood Backgrounds

Freebie: Gidole & Gidolinya Typefaces.
Freebie: Gidole & Gidolinya Typefaces

…and finally…

A Hilarious Collection of CSS Puns & Jokes by Saijo George.
A Hilarious Collection of CSS Puns & Jokes

You may also like to browse the Weekly News Archives.

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