Top 7 Javascript Canvas Libraries and According Tutorials


Native app rules the market now but many HTML5 apps, games, websites keep bouncing out and seem to split the big cake with the native ones. The biggest advantage of HTML5 is its canvas. And of course there are some powerful javascript library can help us with this drawing process. Today we’re gonna list 7 javascript canvas libraries that we think are top in this area and some tutorials are available to kick started.

Javascript Canvas Libraries and Tutorials
KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling high performance path detection and pixel detection for desktop and mobile applications.

Tutorial: HTML5 Canvas Tutorials got many tutorials regarding KineticJS, starts from the basic shapes to events, etc.

Javascript Canvas Libraries and Tutorials
Raphaël is a small JavaScript library that should simplify your work with vector graphics on the web. If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library.

Tutorials: HTML5ROCK has an introduction to Raphaël and NetTuts+ also provided an article about the basic manipulation of Raphaël.

Javascript Canvas Libraries and Tutorials
oCanvas is a JavaScript library intended to make development with HTML5 Canvas easier. Instead of working with pixels, you work with objects. It’s very straightforward and easy to get started with. Please have a look at the examples to see just how easy it is.

Tutorial: oCanvas: A jQuery and Flash-Style Library for HTML5 Canvas

Javascript Canvas Libraries and Tutorials
Processing.js is the sister project of the popular Processing visual programming language, designed for the web. Processing.js makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. You write code using the Processing language, include it in your web page, and Processing.js does the rest. It’s not magic, but almost.

Javascript Canvas Libraries and Tutorials
Sigma.js is an open-source lightweight JavaScript library to draw graphs, using the HTML canvas element. It has been especially designed to display interactively static graphs exported from a graph visualization software – like Gephi, and display graphs dynamically that are generated on the fly

Javascript Canvas Libraries and Tutorials
EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas. It provides an API that is familiar to Flash developers, but embraces Javascript sensibilities. It consists of a full, hierarchical display list, a core interaction model, and helper classes to make working with Canvas much easier.


Javascript Canvas Libraries and Tutorials
The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides canvas, SVG and WebGL renderers.

Tutorial: HTML5 Canvas Tutorials got many tutorials regarding Three.js.
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