Remedy’s ‘Quantum Break’ could meld TV and gaming, but it’s got a long ways to go


Most AAA games try to be like movies to some extent, but Finnish studio Remedy has done it better than most. Max Payne was a masterful John Woo-styled noir title, and Alan Wake drew from the tradition of Stephen King horror, each incorporating fragments of novels, comic books, TV shows, or radio dramas. Now, the team is taking on science fiction with Quantum Break, an ambitious cross-media project. As the first details are revealed, the game promises a lot — but every answer raises a new question.

The first hints of Quantum Break were enigmatic and intriguing: a live-action TV series and a high-production video game that would somehow influence each other. In essence, that’s exactly what Remedy is trying to do. Quantum Break will…

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