Creating realistic water drops in Blender

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Play with the Size, Random and Clump settings to get natural-looking droplets First we need to create the water droplets. So, start by creating a sphere and scale it on the Y axis so that it is about 50 per cent as tall as it is wide. Now, add a glass shader in Cycles, change the IOR to 1.325, and move the object to another layer.




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